This year’s conference Engaging the Global Community/Looking
Over the Horizon will be focused by five tracks:
- Instructional Practices
- Creating Learning Resources
- Promoting Collaborations and Communities
- Faculty Development
- Digital Libraries, Technology and Standards
Call For Proposals - CLOSED
Track 1: Instructional Practices
This track is an opportunity for faculty and
authors of learning resources to demonstrate how they
use technology to further their pedagogic goals. How
do they use MERLOT to research and create courses and
curriculum? How does this resource help faculty teach
and students learn? What resources are available for
assessing learning? How do faculty engage in, and participate
in MERLOT? Potential topics included in this track are:
- Integrating and using online resources in your discipline
- Creating and using exemplary assignments and best
pedagogical practices
- Assessing student learning
- Making teaching, learning and online resources accessible
- Integrating teaching resources and pedagogic practices
- Teaching and learning in digital cross-cultural
contexts
- Finding and sharing online resources of note
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Track 2: Creating Learning Resources
This track focuses on the creation and development
of online learning resources. What are the effective
strategies used to develop good instructional software?
How can MERLOT support the needs of novice to expert
authors and developers of learning materials? Potential
topics included in this track are:
- Designing immersive environments
- Integrating learning resources with course management
tools
- Using adaptive technologies specialized for learning
- Developing electronic portfolios, personal learning
portfolios and other reflective learning tools
- Designing for accessibility and multiple users
- Exploring licensing and copyright issues
- Designing for learning outcomes
- Sharing tips and tools
- Evaluating learning resources
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Track 3: Promoting Collaborations
and Communities
This track explores the concepts and notions
of community. Included are demonstrations and presentations
of effective practices in developing and sustaining
online communities both within MERLOT and in general.
What are the requirements for creating, growing, and
sustaining online communities such as MERLOT? What do
other major shared content communities have in common
with MERLOT? Are there online learning communities that
have adopted MERLOT as a strategy for discipline based
activities? How can institutions, systems and/or states
promote collaboration? Potential topics included in
this track are:
- Determining the needs of communities
- Facilitating and sustaining online learning communities
- Developing collaborative affiliations with academic
professional societies and other organizations
- Strategizing to promote collaboration, and potential
and real cost savings to collaboration
- Exploring the benefits and barriers to collaboration
- Creating effective system and state-level partnerships
with MERLOT
- Using MERLOT as a community development tool
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Track 4: Faculty Development
This track looks at faculty development programs
that work. What do instructors need to know and be able
to do to use MERLOT effectively? What do discipline
specific professional organizations believe are critical
components in their constituents' successful incorporation
of instructional technology? What is the role of campus
Libraries in faculty development? How can MERLOT help
faculty develop professionally? Potential topics included
in this track are:
- Establishing and maintaining effective training
programs for instructors
- Working with adjunct faculty – role of the
virtual office
- Making meanings and creating measures for digital
scholarship
- Considering promotion, tenure and issues associated
with faculty rewards
- Dealing with accreditation, standards and other
measures of effectiveness
- Evolving institutional standards
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Track 5: Digital Libraries, Technology
and Standards
This track focuses on the issues, resources and
the environment that surround educational resources
such as MERLOT. Presentations and demonstrations may
include information about library science, education
digital libraries, new course material, information
management systems, learning management systems, open
resources tools and courseware, and exemplary practices.
Potential topics included in this track are:
- Exploring digital libraries and digital library
initiatives
- Creating economic models for sustainability of
online resources
- Examining issues around copyright and intellectual
property
- Addressing accessibility issues
- Discovering and using emerging technologies
- Learning about IMS and SCORM metadata standards
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The conference supports a variety of formats to help
you make your presentation most effectively. If you
have any questions which format might work best for
you, please contact the Conference Chair.
Concurrent Session (30 minutes)
The mainstay of the conference, part of the session
time is used for the presentation of a focused topic.
We encourage interactivity and involving the participants
in an exchange of ideas around the topic.
Panel Session (60 minutes)
Successful panels should be organized around
a controversial or emerging topic. It is an opportunity
for 3-5 people (including the Chair) to present their
views or results on a common theme, issue, or question
and discuss them with the audience. Panel proposals
must include the goals of the session, a list of panelists
and titles of their individual presentations.
Hands-on Workshops (150 minutes)
Workshops provide participants with hands-on,
interactive learning opportunities. Workshop session
proposals must include:
The target audience
Maximum number of participants
I Intended outcomes
A description of the activities
A description of technology needs
Poster Sessions
Poster sessions enable participants to demonstrate
and discuss their materials and research in a one on
one setting. Posters are set up prior to the conference
and are open for review through out the conference in
the Connections Room. Presenters are asked to be at
the formal poster sessions. The proposal should include
the topic, target audiences, and a brief abstract of
the project, practice or approach.
Design Review (60 minutes)
The Design Review is an opportunity to share
specific samples of work (e.g., a learning objects,
paper in progress, training program in planning, new
or revised online service) for a brief, focused review
by audience members. Proposals must describe the work,
the aspect of the work for which the developers would
like feedback, and the feedback will be collected.
Pre-conference Workshops (half
and full day sessions)
Pre-conference workshops are arranged by invitation
only. If you are interested in conducting a workshop,
contact the conference chair.
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